/* *****************************************************************
 *
 * Download latest Blinker library here:
 * https://github.com/blinker-iot/blinker-library/archive/master.zip
 * 
 * 
 * Blinker is a cross-hardware, cross-platform solution for the IoT. 
 * It provides APP, device and server support, 
 * and uses public cloud services for data transmission and storage.
 * It can be used in smart home, data monitoring and other fields 
 * to help users build Internet of Things projects better and faster.
 * 
 * Make sure installed 2.7.4 or later ESP8266/Arduino package,
 * if use ESP8266 with Blinker.
 * https://github.com/esp8266/Arduino/releases
 * 
 * Make sure installed 1.0.4 or later ESP32/Arduino package,
 * if use ESP32 with Blinker.
 * https://github.com/espressif/arduino-esp32/releases
 * 
 * Docs: https://diandeng.tech/doc
 *       
 * 
 * *****************************************************************
 * 
 * Blinker 库下载地址:
 * https://github.com/blinker-iot/blinker-library/archive/master.zip
 * 
 * Blinker 是一套跨硬件、跨平台的物联网解决方案，提供APP端、设备端、
 * 服务器端支持，使用公有云服务进行数据传输存储。可用于智能家居、
 * 数据监测等领域，可以帮助用户更好更快地搭建物联网项目。
 * 
 * 如果使用 ESP8266 接入 Blinker,
 * 请确保安装了 2.7.4 或更新的 ESP8266/Arduino 支持包。
 * https://github.com/esp8266/Arduino/releases
 * 
 * 如果使用 ESP32 接入 Blinker,
 * 请确保安装了 1.0.4 或更新的 ESP32/Arduino 支持包。
 * https://github.com/espressif/arduino-esp32/releases
 * 
 * 文档: https://diandeng.tech/doc
 *       
 * 
 * *****************************************************************/

#define BLINKER_BLE

#include <Blinker.h>

#define BUTTON_1 "ButtonKey"

BlinkerButton Button1(BUTTON_1);

void button1_callback(const String & state)
{
    digitalWrite(LED_BUILTIN, !digitalRead(LED_BUILTIN));
    BLINKER_LOG("get button state: ", state);

    if (state == BLINKER_CMD_BUTTON_TAP) {
        BLINKER_LOG("Button tap!");

        Button1.icon("icon_1");
        Button1.color("#FFFFFF");
        Button1.text("Your button name or describe");
        // Button1.text("Your button name", "describe");
        Button1.print();
    }
    else if (state == BLINKER_CMD_BUTTON_PRESSED) {
        BLINKER_LOG("Button pressed!");

        Button1.icon("icon_1");
        Button1.color("#FFFFFF");
        Button1.text("Your button name or describe");
        // Button1.text("Your button name", "describe");
        Button1.print();
    }
    else if (state == BLINKER_CMD_BUTTON_RELEASED) {
        BLINKER_LOG("Button released!");

        Button1.icon("icon_1");
        Button1.color("#FFFFFF");
        Button1.text("Your button name or describe");
        // Button1.text("Your button name", "describe");
        Button1.print();
    }
    else if (state == BLINKER_CMD_ON) {
        BLINKER_LOG("Toggle on!");

        Button1.icon("icon_1");
        Button1.color("#FFFFFF");
        Button1.text("Your button name or describe");
        // Button1.text("Your button name", "describe");
        Button1.print("on");
    }
    else if (state == BLINKER_CMD_OFF) {
        BLINKER_LOG("Toggle off!");

        Button1.icon("icon_1");
        Button1.color("#FFFFFF");
        Button1.text("Your button name or describe");
        // Button1.text("Your button name", "describe");
        Button1.print("off");
    }
    else {
        BLINKER_LOG("Get user setting: ", state);

        Button1.icon("icon_1");
        Button1.color("#FFFFFF");
        Button1.text("Your button name or describe");
        Button1.print();
    }
}

void dataRead(const String & data)
{
    BLINKER_LOG("Blinker readString: ", data);

    Blinker.vibrate();
    
    uint32_t BlinkerTime = millis();
    
    Blinker.print("millis", BlinkerTime);
}

void setup()
{
    Serial.begin(115200);
    BLINKER_DEBUG.stream(Serial);

    pinMode(LED_BUILTIN, OUTPUT);
    digitalWrite(LED_BUILTIN, LOW);

    Blinker.begin();
    Button1.attach(button1_callback);
    Blinker.attachData(dataRead);
}

void loop()
{
    Blinker.run();
}
